‘Hacking’ the pandemic: turning online work challenges into learning with IMPACT





learning design, experiential learning, hacks, learning community, Covid-19


Artiles, J. A. and Wallace, D. R. (2013) ‘Borrowing from hackathons: overnight designathons as a template for creative idea hubs in the space of hands-on learning, digital learning, and systems re-thinking’, WEEF 2013 Cartagena, Available at: https://acofipapers.org/index.php/eiei/article/view/1434/1439 (Accessed: 15 July 2021).

Baber, H. (2020) ‘Determinants of students’ perceived learning outcome and satisfaction in online learning during the pandemic of COVID-19’, Journal of Education and e-Learning Research, 7(3), pp.285-292. Available at: https://doi.org/10.20448/journal.509.2020.73.285.292 (Accessed 24 August 2021).

Bernstein, B. (2000) Pedagogy, Symbolic Control and Identity. Revised edn. Oxford: Rowman & Littlefield Publishers.

Gomes, M., Manolchev, C., Nyfoudi, M. and Pustelnikovaite, T. (2020) ‘Is it all “Zoom and gloom” for higher education?’, Futures of Work, Available at: https://futuresofwork.co.uk/2020/05/07/is-it-all-zoom-and-gloom-for-higher-education-reflections-in-the-midst-of-a-pandemic/ (Accessed: 10 July 2021).

Goodman, T. and Radu, A.I. (2020) ‘Learn-apply-reinforce/share learning: hackathons and CTFs as general pedagogic tools in higher education, and their applicability to distance learning’ (Arxiv pre-print), Available at: http://dx.doi.org/10.13140/RG.2.2.21810.43205 (Accessed: 24 August 2021).

Lara, M. and Lockwood, K. (2016) ‘Hackathons as community-based learning: a case study’, TechTrends, 60, pp.486–495. Available at: https://doi.org/10.1007/s11528-016-0101-0 (Accessed: 24 August 2021).

Maaravi, Y. (2020) ‘Using hackathons to teach management consulting’, Innovations in Education and Teaching International, 57(2), pp. 220-230. Available at: https://doi.org/10.1080/14703297.2018.1563868 (Accessed 24 August 2021).

Munro, D. (2015) ‘Hosting hackathons a tool in retaining students with beneficial side effects’, Journal of Computing Sciences in Colleges, 30(5), pp 46–51. Available at: https://doi.org/10.1080/14703297.2018.1563868 (Accessed 24 August 2021).

OECD (2020) Food supply chains and COVID-19: impacts and policy lessons. Available at: https://www.oecd.org/coronavirus/policy-responses/food-supply-chains-and-covid-19-impacts-and-policy-lessons-71b57aea/ (Accessed 24 August 2021).

Porter, E., Bopp, C., Gerber ,E. and Voida, A. (2017) ‘Reappropriating hackathons: the production work of the CHI4Good Day of Service’, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver Colorado, USA 6-11 May. Available at: https://doi.org/10.1145/3025453.3025637 (Accessed 13th July 2021).

Tauberer, J. (2017) How to Run a Successful Hackathon. Available at: https://hackathon.guide/ (Accessed: 13 July 2021).

Turner, A.J., Hardin, C.D. and Berland, M. (2021) ‘Hackathons and ‘i’dentities: museum visitor identities in other informal learning environments’, Visitor Studies, (Ahead of Print), pp.1-19. Available at: https://doi.org/10.1080/10645578.2021.1925505 (Accessed: 16 July 2021).

UK Parliament (2020) Effects of COVID-19 on the food supply system. Available at: https://post.parliament.uk/effects-of-covid-19-on-the-food-supply-system/ (Accessed 24 August 2021).

Wildman, J.L., Nguyen, D.M., Duong, N.S. and Warren, C. (2021) ‘Student teamwork during COVID-19: challenges, changes, and consequences’, Small Group Research, 52(2), pp.119-134. Available at: https://doi.org/10.1177%2F1046496420985185 (Accessed 24 August 2021).




How to Cite

Keenan, C. and Manolchev, C. (2021) “‘Hacking’ the pandemic: turning online work challenges into learning with IMPACT”, Journal of Learning Development in Higher Education, (22). doi: 10.47408/jldhe.vi22.784.