Immersive learning in biology and environmental science: a case study of the nature lab virtual reality project

Authors

DOI:

https://doi.org/10.47408/jldhe.vi40.1687

Keywords:

quality education, learning technology, virtual reality, inclusive learning

Abstract

Virtual reality (VR) is transforming science education by offering immersive, interactive experiences that enhance engagement and understanding of complex biological and environmental systems. However, its benefits and limitations compared to traditional in-person learning remain underexplored. This study directly compares the effectiveness of in-person and VR fieldwork in developing practical graduate skills valued by wildlife conservation employers. Zoology and Wildlife Conservation BSc undergraduates completed a bird monitoring survey at a local nature reserve and then repeated the survey in a simulated VR environment (“Nature Lab”). Student performance and achievement of intended learning outcomes were comparable across both settings, although each emphasised different, relevant skillsets. Students reported that Nature Lab provided a more inclusive and accessible learning experience, reduced the carbon footprint of fieldwork activities, and supported acquisition of valuable technological skills. These findings highlight VR’s potential as a sustainable, complementary teaching tool adaptable to diverse programmes involving fieldwork.

Author Biographies

Danielle Hinchcliffe, Liverpool John Moores University

Danielle Hinchcliffe is a Senior Lecturer in Conservation Biology and Ecology, and is an evolutionary biologist with research experience in using a combination of molecular and ecological tools to understand how species respond to environmental challenges. She is a Senior Teching Fellow with the Higher Education Academy, driving impactful innovation in pedagogy and advancing equity, diversity, and inclusion across teaching programmes.

Luiza Figueiredo Passos, Liverpool John Moores University

Luiza Passos is a Senior Lecturer in Zoo Conservation and is a wildlife conservation biologist, with research experience in animal behaviour and welfare – particularly of animals in captivity. She promotes innovative technologies in wildlife conservation, advancing biodiversity monitoring through cutting-edge tools, data-driven approaches, and scalable solutions for effective environmental stewardship.

References

Adedokun, O. A., Hetzel, K., Parker, L. C., Loizzo, J., Burgess, W. D., & Robinson, J. P. (2013). Research skills and STEM undergraduate research students’ self-efficacy. Journal of Research in Science Training, 50(8), 940–962. https://doi.org/10.1002/tea.21102

Aizprúa, M., & Peña de Zamora, J. J. (2022). Gamification in ecology teaching: A model with protected areas. Journal of Scientific Initiation, 8(2), 17–23. https://doi.org/10.33412/rev-ric.v8.2.3666

Ashley-Smith, J. (2016). Losing the edge: The risk of a decline in practical conservation skills. Journal of the Institute of Conservation, 39(2), 119–132. https://doi.org/10.1080/19455224.2016.1210015

Bernstein, J. M. (2022). Beyond “Zoom sucks”: Environmental studies and sciences, fieldwork, and the COVID-19 pandemic. Lessons in Conservation, 12(1), 49–50. https://doi.org/10.5531/cbc.linc.12.1.9

Blickley, J. L., Deiner, K., Garbach, K., Lacher, I., Meek, M. H., Porensky, L. M., Wilkerson, M. L., Winford, E. M., & Schwartz, M. W. (2013). Graduate student’s guide to necessary skills for non-academic conservation careers. Conservation Biology, 27(1), 24–34. https://doi.org/10.1111%2Fj.1523-1739.2012.01956.x

Chitty, E. G., & Hesp, P. A. (2024). The value of field studies in earth and environmental sciences: A review. Natural Sciences Education, 53(2), Article e70004. https://doi.org/10.1002/nse2.70004

de Castro, D. B., Ducart, D. F., de Sena, Í. S., de Lima Picanço, J., da Silva, C. H., & da Mota, G. S. (2026). Virtual reality in geoscience: An overview. In L. T. De Paolis, P. Arpaia, & M. Sacco (Eds.), Extended reality: XR Salento 2025 Lecture Notes in Computer Science – Vol. 15737 (pp. 20–38). Springer. https://doi.org/10.1007/978-3-031-97763-3_2

Department for Education. (2024, June 27). Graduate labour market statistics: 2023. https://explore-education-statistics.service.gov.uk/find-statistics/graduate-labour-markets/2023#9138-type-of-employment

Dudok, F., & Pigniczki-Kovács, E. (2023). Education for sustainability through gamification. Acta Cultura et Paedagogicae, 3(1), 61–74. https://doi.org/10.15170/ACEP.2023.01.04

Firomumwe, T. (2022). Exploring the opportunities of virtual fieldwork in teaching geography during the COVID-19 pandemic. International Journal of Geography and Geography Education, 45, 76–87. https://doi.org/10.32003/igge.973983

Guillaume, L., Laurent, V., & Genge, M. J. (2023). Immersive and interactive three-dimensional virtual fieldwork: Assessing the student learning experience and value to improve inclusivity of geosciences degrees. Journal of Geoscience Education, 71(4), 462–475. https://doi.org/10.1080/10899995.2023.2200361

Haigh, M., & Gold, J. R. (1993). The problems with fieldwork: A group-based approach towards integrating fieldwork into the undergraduate geography curriculum. Journal of Geography in Higher Education, 17(1), 21–32. https://doi.org/10.1080/03098269308709203

Hurst, S. D. (1998). Use of ‘virtual’ field trips in teaching introductory geology. Computers & Geosciences, 24(7), 653–658. https://doi.org/10.1016/S0098-3004(98)00043-0

Immersive Studio. (2023). Immersive Studio (Version 4.2) [Computer software]. Immersive Technologies. https://immersive.co.uk/immersive-studio/

Klemm, E. B., & Tuthill, G. (2003). Virtual field trips: Best practices. International Journal of Instructional Media, 30(2), 177–184.

Krause, P., Szekely, O., Bloom, M., Christia, F., Daly, S. Z., Lawson, C., Marks, Z., Milliff, A., Miura, K., Nielsen, R., & Reno, W. (2021). COVID-19 and fieldwork: Challenges and solutions. PS: Political Science & Politics, 54(2), 264–269. https://doi.org/10.1017/S1049096520001754

Mainga, W., Murphy-Braynen, M. B., Moxey, R., & Quddus, S. A. (2022). Graduate employability of business students. Administrative Sciences, 12(3), Article 72. https://doi.org/10.3390/admsci12030072

Pedaste, M., Mäeots, M., Siiman, L. A., De Jong, T., Van Riesen, S. A., Kamp, E. T., & Tsourlidaki, E. (2015). Phases of inquiry-based learning: Definitions and the inquiry cycle. Educational Research Review, 14, 47–61. https://doi.org/10.1016/j.edurev.2015.02.003

Portocarrero Ramos, H. C., Campos Trigoso, J. A., Cruz Caro, O., Reina Marín, Y., Maicelo Guevara, J. L., & Sánchez Bardales, R. P. (2025). Career paths and university education: Factors that determine the employment status of university graduates. Frontiers in Education, 10, Article 1664249. https://doi.org/10.3389/feduc.2025.1664249

R Core Team. (2025). R: A language and environment for statistical computing. R Foundation for Statistical Computing. https://cran.r-project.org/doc/manuals/r-release/fullrefman.pdf

Stainfield, J., Fisher, P., Ford, B., & Solem, M. (2000). International virtual field trips: A new direction? Journal of Geography in Higher Education, 24(2), 255–262. https://doi.org/10.1080/713677387

Telford, A., Valentine, A., & Godby, S. (2024). The paradox of the ‘sustainable fieldtrip’? Exploring the links between geography fieldtrips and environmental sustainability. Journal of Geography in Higher Education, 48(1), 115–132. https://doi.org/10.1080/03098265.2023.2190961

The Quality Assurance Agency for Higher Education. (2022). Subject benchmark statement: Earth sciences, environmental sciences and environmental studies. https://www.qaa.ac.uk/docs/qaa/sbs/sbs-earth-sciences-environmental-sciences-and-environmental-studies-22.pdf

Vera-Morales, M., García, G. C., Lucas, V. S., & León-Castro, L. (2023). Gamification in the teaching of ecology for university students. Proceedings of the 2023 IEEE 3rd International Conference on Advanced Learning Technologies on Education & Research, Peru, 1–4. https://doi.org/10.1109/ICALTER61411.2023

Yorke, L., Hurrell, E. R., & Hutchinson, S. M. (2025). Digital approaches to facilitate inclusion and accessibility in undergraduate field teaching. In D. Hammett, & N. Holmes (Eds.), The Routledge Handbook of Field Research (pp. 296–305). Routledge.

Downloads

Published

25-06-2026

How to Cite

Hinchcliffe, D., & Figueiredo Passos, L. (2026). Immersive learning in biology and environmental science: a case study of the nature lab virtual reality project. Journal of Learning Development in Higher Education, (40). https://doi.org/10.47408/jldhe.vi40.1687

Issue

Section

Case Studies