Plagiaruedo*: teaching of academic integrity through a ‘whodunnit’ game (*any likeness to other games is intentional!)
DOI:
https://doi.org/10.47408/jldhe.vi32.1415Keywords:
academic integrity, plagiarism, playful learning, game-based learningAbstract
An academic crime has been committed – someone has been caught plagiarising!
Did Prof. Crastinator forget quotation marks due to poor time management, or did Larry Lastminute deliberately cheat by submitting text generated by artificial intelligence (AI)?
This workshop invited delegates to play ‘Plagiaruedo’, a board game designed and used to raise students’ awareness of academic integrity. In the game, participants visited departments of the University of Portsmouth, tasked with figuring out who plagiarised, how they did it and why they did it, before submitting their answer to ‘Turnitin’ … but beware – an incorrect answer meant failing the assignment!
Academic integrity is often regarded as a serious topic, making it potentially challenging to teach without resorting to dry or even punitive materials. Through Plagiaruedo, presenters hoped to challenge traditional teaching methods and play with a subject matter that is not traditionally played with (Sicart, 2014), creating an open learning environment that encourages students to try something new (Whitton and Moseley, 2019). Presenters reflected on experimenting with their Learning Development (LD) practice and finding that play has purpose within higher education (James, 2019).
Following the game, delegates were asked for feedback on using Plagiaruedo as a catalyst for subsequent academic integrity activities, before the presenters shared their own in-class examples. Feedback from this ‘playtest’ will help improve future iterations of Plagiaruedo. Playfully-minded colleagues had the opportunity to join presenters for a potential research project about perceptions of the game, to enhance the evidence base for playful learning in higher education.
References
James, A. (2019) ‘Making a case for the playful university’, in A. James and C. Nerantzi (eds) The Power of Play in Higher Education, Cham, Switzerland: Palgrave Macmillan, pp.1-19.
Sicart, M. (2014) Play Matters. Cambridge, MA: The MIT Press.
Whitton, N. and Moseley, A. (2019) ‘Play and learning in adulthood’, in N. Whitton and A. Moseley (eds) Playful Learning, Abingdon: Routledge, pp.11-24.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Journal of Learning Development in Higher Education
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).