Tackling difficult changes in digital education through playful learning and gamification: the case of generative AI

Authors

DOI:

https://doi.org/10.47408/jldhe.vi35.1334

Keywords:

generative AI, AI literacy, playful learning, gamification

Abstract

We have been using approaches drawn from gamification and playful learning theories to create spaces for colleagues to explore generative AI (GenAI) in a way which is naturally fun. We have developed several games and activities to stimulate the sense of experimentation and creativity that many of us used when encountering new technology in childhood. We want to make a case that, although reflecting on the ethical and philosophical preoccupations that prey on our adult minds is important, so is treating GenAI as a new toy we can break out of the box and mess around with.

We will share some examples of activities we have used within the King’s community, from our Chatbot Bingo! Icebreaker activity that encourages people to start talking about their own experience of AI to our GenAI Challenge, where we ask people to use GenAI to create images, poetry etc. and then discuss the capabilities and limits of GenAI tools. We reflect on our experiences of using these to create a culture that is open to the opportunity for change that GenAI represents. This is a moment when many of us are waiting to see what happens, waiting for experts to tell us the best way forward. Our playful approach does not seek to tell colleagues the best way forward, instead our goal is to inspire them to stop waiting and start moving forward themselves.

Author Biographies

Maria O'Hara, King's College London

Maria O’Hara is a Lecturer in Education (Assessment Advisor) in King’s Academy at King’s College London. She works closely with the Florence Nightingale Faculty of Nursing, Midwifery and Palliative Care to facilitate their strategic goals on assessment and feedback. This has included working with the faculty to develop their position on generative AI in assessment and providing training for staff. Before joining King’s Academy in June 2023, she had previously worked as a teaching librarian at King’s College London.

Cecilia Lo, Brunel University of London

Cecilia Lo is the Senior Educational Technologist (Innovation) in the Digital Education Team at Brunel University of London. She works across the University to innovate digital education. In her role, she researches and disseminates effective digital pedagogies—in particular gamification and use of AI, contributes to strategic planning and the driving of digital education initiatives. Before joining Brunel in July 2024, she has previously worked at King’s College London and the University of Chicago.

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Published

27-03-2025

How to Cite

O’Hara, M., & Lo, C. (2025). Tackling difficult changes in digital education through playful learning and gamification: the case of generative AI. Journal of Learning Development in Higher Education, (35). https://doi.org/10.47408/jldhe.vi35.1334

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Section

Rekindling the joy of learning