Fun in the formative phase to scaffold success in the summative phase: collaboration between academics and learning technologists to build engaging, fun and authentic practice opportunities

Authors

DOI:

https://doi.org/10.47408/jldhe.vi35.1323

Keywords:

game-based learning, fun, transformative learning, third space

Abstract

In the serious space of higher education (HE), there is pressure to ensure that students are engaged and learning; while formerly, this may have been seen as a compulsorily serious business, increasing attention is being paid to how much students enjoy their studies, including as a means to enrich learning and improve outcomes (Whitton and Langan, 2019). This case study draws from the experience of three academics working with learning technologists to deliver game-based and simulation learning through technology. In each case, the work completed relied on a dynamic, collaborative and synergistic approach to learning and technology, with the learning technologist enabling enhanced opportunities for student engagement while reducing the time required from academics. The vignettes discussed are from a range of disciplines and include a volcanic hazard simulation (Geography), a card game to generate practice case visitor scenarios (Social Work), and a board game to emulate stadium policing on a match day (Policing). 

This work explores how game-based learning provided enhanced engagement, integrated employability skills, authentic opportunities (QAA, 2024) to practice these core skills, and inspire a state of “flow” (Csikszentmihalyi, 2008) in students encountering their learning activities. It focuses on the collaborative approach between the learning technologists and academics to develop and deliver immersive learning activities, with fun being a motivator for all parties (staff included). Students can bridge the gap between theory, knowledge and competency, and build their confidence in a way that makes them keen to return for more. 

Author Biographies

Laura Milne, University of Chester

Laura Milne is Head of Digital Education at the University of Chester. She is a Fellow of Advance HE, an Associate Certified Member of the Association of Learning Technologists, and has been active in digital education in the UK, USA and South Africa. She manages the Digital Education team, supporting pedagogic and technological innovation in learning, teaching and assessment. Email: laura.milne@chester.ac.uk, LinkedIn: Laura Milne, Bluesky: @lauramilne.bsky.social

Katharine Welsh, University of Chester

Katharine Welsh is an Associate Professor of Academic Innovation in Geography, and University Innovation Fellow within the Centre for Academic Innovation and Development at the University of Chester. She is a Senior Fellow of Advance HE and was awarded an Advance HE CATE award in 2018. Email: k.welsh@chester.ac.uk, LinkedIn: Katharine Welsh.

Richard Hind, University of Chester

Richard Hind is a Senior Learning Technologist at the University of Chester, working in the Centre for Academic Innovation (CAID), creating and curating work for academics and professional services. Rich is an Associate Fellow of AdvanceHE. His current focus is research into Game Based Learning and Immersive Learning, and creating innovative ways for learning material to be presented to students. Email: r.hind@chester.ac.uk, LinkedIn: Rich Hind

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Published

27-03-2025

How to Cite

Milne, L., Welsh, K., & Hind, R. (2025). Fun in the formative phase to scaffold success in the summative phase: collaboration between academics and learning technologists to build engaging, fun and authentic practice opportunities . Journal of Learning Development in Higher Education, (35). https://doi.org/10.47408/jldhe.vi35.1323

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Section

Rekindling the joy of learning