LIU, Jiani; LIU, Xiaowen. Enhancing active learning through gamification: developing research skills with an escape room experience. Journal of Learning Development in Higher Education, [S. l.], n. 37, 2025. DOI: 10.47408/jldhe.vi37.1721. Disponível em: https://journal.aldinhe.ac.uk/index.php/jldhe/article/view/1721. Acesso em: 7 jul. 2026.