O’HARA, Maria; LO, Cecilia. Tackling difficult changes in digital education through playful learning and gamification: the case of generative AI. Journal of Learning Development in Higher Education, [S. l.], n. 35, 2025. DOI: 10.47408/jldhe.vi35.1334. Disponível em: https://journal.aldinhe.ac.uk/index.php/jldhe/article/view/1334. Acesso em: 25 may. 2026.